What it is
Twice a year the game opens a batch of brand-new kingdoms and lets everyone who qualifies start over in one of them. You don't move your city. You make a second one: a new hero, a new city, captains at the bottom of their ladder, all on the same account as your main, and you hop between the two from the Progress tab in the menu. Everyone around you is starting from nothing too, which is the whole appeal and also the whole problem.
The reason to go is the reward ladder. Every Guardsmen level you unlock in there pays out, and from G6 up the payouts are the game's mythic captains and artifacts, things you can't get anywhere else. Most of them can be sent home to your main. So a season is three months of playing a fresh account hard, for prizes that land on the account you actually care about.
The reason to think twice is that a Seasonal Kingdom has no Rules of Engagement in any sense that matters. There's no treaty, no peace at home, nobody shielding the small fry. Crypts get stolen, unshielded cities get hit, and the king, once there is one, mostly doesn't care. It's the Rules of Engagement lesson with the rules taken out.
Season 7's dates come from the game's own schedule, read by a third-party calendar after the 12 October update. They aren't announced yet, and the game can move them. Dawn of the Season runs 29 October to 10 November; the season's long tournaments start 11 November and run 88 days; Season's Legacy follows from 7 February 2027.
Every Guardsmen level pays
The ladder is a tournament called Pinnacle of Warfare that runs all season. Unlock a new Guardsmen level and you get a guaranteed reward for it. Be one of the first hundred players to reach that level and you get extra on top.
| You unlock | What it pays |
|---|---|
| G4 | Immortal Warrior gear or artifact keys, plus an avatar frame |
| G5 | Better gear or keys, plus a City appearance |
| G6 | Epic gear or keys, plus your first mythic reward chest |
| G7 | Legendary gear or keys, plus a mythic chest |
| G8 | Ascendant gear or keys, plus one or two mythic chests (the sources split) |
| G9 | Godlike gear or keys, plus three mythic chests |
Three things about that table.
- Only Guardsmen count. The ladder ignores your Specialists, your Engineers and your Monsters, and one troop line at a level is enough to claim it. Everything you research should be pointed at the next Guardsmen level.
- Nothing mythic shows up before G6. That's the line between a season that paid off and one that didn't. The free-player creators agree G6 is reachable without spending.
- You pick where each reward goes, once. Before you claim, the game asks whether it goes to your main or stays on the seasonal city. The choice is final.
The gear is Immortal Warrior equipment, which has around a thousand points of durability, so it lasts. At G6 the game also hands you a chest to pick from, and BattleBites' advice there is blunt: "always always choose the cyanite." Cyanite is the gem that hits epic monsters harder, and you can't get it anywhere but here.
How to play it
- Get into Dawn of the Season on your main. It's the experience tournament before the season, and finishing its personal goals gets you the Accelerated Season Start: you arrive at G3 instead of G2, with every building already at level 15. You have to be at G5 before it opens to see it at all.
- Arrive with a clan, or find one on day one. Everyone from the same main kingdom lands in the same Seasonal Kingdom, so Cooper Clan can arrive as Cooper Clan. Placement locks when the season's tournaments start. Good clans fill in the first day and ask for the Gold Pass.
- Treat the first 24 hours as a sprint. Total Development makes everything instant, marches ten times faster and revives ten times cheaper. Attack epics for experience, build everything you can, train for free, and spend whatever you're going to spend now, because it buys the most now.
- Park the Academy at 19 while the buff runs. The tooltip says it ends when the Academy reaches 20. Some Season 6 players say it was really Capital 25, and older guides say hero 20. Read your own tooltip and don't cross whichever line it names.
- Hold G4 until Ragnarök starts. Ragnarök locks its difficulty to your troop level when it begins, so unlocking G4 after it opens is the better trade. In Season 7 the first one is scheduled for 12 November, the day after the season begins.
- Get Carter going for crypts. Crypting is the engine of a season, the low crypts disappear fast, and Carter is the first captain nearly every creator builds.
- Pick your tournaments. Ragnarök, Armageddon, Rise of the Ancients, Doomtree and the Tin Man pay their way. A free player who swings at everything runs out of troops by the weekend.
- Shield up, close portals, keep your silver in storage. Nobody is coming to save you.
Rewards sent to the wrong progress stay there. And personal-goal rewards in every seasonal event vanish if you don't claim them before it ends.
Deeper in
Dawn of the Season
Dawn is an experience race played on your main progress, not the seasonal one. Hero and captain experience earns points. When it opens, players get sorted into divisions by the Guardsmen, Specialists and Monsters levels they've unlocked, and the top hundred in each division take a title that stays switched on in the Seasonal Kingdom for the whole season.
| Title | Army strength | Leadership, Authority, Dominance |
|---|---|---|
| Champion of Dawn | +200% | +25% |
| Legend of Dawn | +175% | +22% |
| Hero of Dawn | +150% | +19% |
| Knight of Dawn | +125% | +16% |
| Master of Dawn | +100% | +14% |
| Veteran of Dawn | +80% | +12% |
| Warrior of Dawn | +50% | +10% |
Even the bottom title is +50% army strength for three months, which is a lot for an experience race. The personal goals also pay a +25% Valor booster that lasts until Dawn ends, plus artifact keys.
One player found that researching most of the way to the next G level on main bumps you into the harder division. If you're close to G6 on main the week before Dawn, think about where you'd rather compete before you finish the research.
Dawn is useful, not essential. Legion of Shadows reached G8 in Season 5 without it and reckons "a strong clan is worth more than this dawn of the season bonus."
Total Development, and the argument about what kills it
For your first day in the kingdom, everything happens at once. Buildings, research and training all finish the moment you start them, marches run ten times faster, revival costs a tenth, and the Watchtower is on. It's free for about 24 hours, and a $4.99 pack stretches it by roughly two more days.
What ends it early is the most argued-over question of the season. The in-game tooltip says it lasts "until the Academy reaches level 20 or until the expiration date." In Season 6, several players said that line was wrong and the buff actually ended when their Capital hit 25. Older guides warn about hero level 20 instead, which probably comes from the Capital: you need hero 20 to upgrade the Capital to 20. The patch notes say the window was revised for Season 6.
The safe play doesn't change while that gets settled. Keep the Academy at 19, stop the Capital at 24, and read the tooltip on your own screen on day one. The Atlas will update this once Season 7's version has been seen.
The mythic menu
From G6, every mythic reward chest is one choice from the same menu: 200 fragments of a mythic captain, 200 fragments of a forest artifact (as four chests of 50), or 140 fragments of the Monument of Glory. A mythic star always costs 200 fragments, and stars on these come only from a Seasonal Kingdom or the Season's Legacy that follows it. The Summoning Circle never sells them.
| Reward | What it does | Arrived |
|---|---|---|
| Heart of the Forest | Army strength, up to 360% at its top level. | Season 3 |
| Forest Crown | Army strength and health, 180% each, with bonuses that lean toward fighting players. | Season 4 |
| Monument of Glory | An experience bonus that starts at 6% and climbs to 50%, and pays out even when you lose. | Season 6 |
| Monument of Triumph | Food production and a bigger training queue. Whether it's on the chest menu isn't confirmed. | Season 7 |
Which one? In 2026 the players who've done several seasons mostly rank Heimdall and the Heart first, Beowulf next, and Skadi last except for epic-monster specialists. A pattern that turns up on Reddit more than once: Heimdall at G6, the Heart at G7 and G8, then Heimdall again at G9. The Monument of Glory is the slow pick. Monument Fragments covers how the monuments work, and the top division of Sands of Eternity pays Glory fragments too.
Missed one this season? The same rewards come back in later seasons, and the Season's Legacy can pay a mythic chest, as long as you already unlocked a mythic on that progress.
What goes home, and what stays
Every Pinnacle of Warfare reward, mythic chests included. Path of Legend rewards for the top hundred. Research Camp chests.
Path of Legend personal-goal rewards. Captain fragments, resources and equipment you earn any other way.
The usual advice is to send everything home unless you plan to make the seasonal city your main. Some players keep the small green gear on the seasonal city and send the good stuff back.
The forest events
The Seasonal Kingdom has its own short events, all forest-themed, and none of them run on your main. Each lasts two hours, one starts every four hours, and six of the eight turn up each day in a random order. Players coordinate them in an in-game chat called "SK FOREST EVENTS."
| Event | What you fight | Worth knowing |
|---|---|---|
| Doomtree Invasion | An epic monster, by five-player raid | The best Valor in the kingdom. Revive with Gold or Sacred Potions only. |
| Bloomfang's Rage | An epic monster | One captain only. Gold or potions to revive. |
| Vineweaver's Wrath | A captain-led monster | Your hero plus up to three captains, no raid. |
| Forest Blade | A monster | Hero only. |
| Forest Fury | Rotwood Queen raids | |
| Forest Renegades | Exiles' Groves, abandoned cities | Scout first, bring catapults. Your bonuses against players count here. |
| Echo of Corruption | Spawns of Corruption, then Grove Elders | Only the Grove Elders score. Build up your bonus against them on the spawns first. |
| Verdant Rebirth | Springs of Life | The sacred potion fight. See below. |
Doomtree is the one to plan around. Its squad is four monsters, and each one is strong against a different troop type of yours (mounted, ranged, melee and flying), so no single troop type answers it. Bring a spread, the way you would for Doomsday.
Springs of Life, the potion fight
Players call them the Verdant Trees. You gather Sacred Potions at them, and you can attack anyone gathering there and take the spring off them. The official rules carry two oddities worth having in your pocket: potions you steal can't be stolen back from you, and attacking an occupied spring doesn't drop your Shield of Peace. Revival there is 90% cheaper and permanent losses are only 5%.
A June 2026 patch added thirty seconds to portal times at the springs, which took a lot of the sting out of the fighting. The free-player method still works: gather in the map corners, or hit a weaker occupant through a portal and close it straight after.
Clash of Kingdoms in the season
The kingdom-against-kingdom war runs inside the Seasonal Kingdom too, against other Seasonal Kingdoms only, and it's gentler than the main-kingdom version. Nothing can be looted from your city. Permanent losses drop to 5%. Revival is ten times cheaper and costs silver. The one rule that bites the other way: banners can be stolen from shielded cities. The usual play is to fight it, revive with silver, and raise your shield the moment it ends. Players rank it just behind Ragnarök for what it pays. The Clash of Kingdoms guide has the banner mechanics.
Clans, money, and whether to go at all
Every creator lands in the same place: the clan you're in decides your season more than anything you buy. The Gold Pass, at about $20 a month, is the usual price of getting into a good one, and you'd want three or four over a season. The season's first one only lasts about four days. The Clan Altar adds a Valor and experience bonus of up to 100% for the whole clan, fed by Forest Essence delivered by caravan, and it only works inside clan territory. The Great Hunt in a Seasonal Kingdom pays the top fifty clans, so the Great Hunt guide is worth a reread.
On money, the honest range runs from nothing to a lot. XULQIMOON reached G6 for free on ten to fifteen minutes a day. TBFALEX put G8 at about 200 Australian dollars. A competitive clan's prep sheet in Season 6 came to around $1,200. JackHammerJoe lasted three days and called it "designed for those players that want to spend money." Both camps are telling the truth. The free route gets you to G6 and one mythic chest, which is still something your main can't buy.
The kingdom doesn't sell everything, either. There are no Trade Routes and no Mercenary Exchange, so mercenaries are scarce, and Trials of Olympus and Dark Omens don't run.
When the season ends
The kingdom opens to everyone and turns into an ordinary kingdom, and your seasonal city stays on your account as an extra progress. Players turn it into a second main, a farm, or a banner city for war. Some just delete it once the rewards are home. You can teleport it out once the Kingdom Teleporter goes on sale; the price is high unless the Capital is level 10 or below.
The Season's Legacy starts as the season ends, runs on every kingdom for about four weeks, and is an experience race. JackHammerJoe's advice, repeated for emphasis on camera: save your experience for it.
Not yet confirmed
- What ends Total Development early. The tooltip says the Academy at 20; Season 6 players say Capital 25; older guides say hero 20.
- Season 7's dates. They come from the game's schedule, not an announcement.
- Whether the Monument of Triumph is on Season 7's mythic chest menu.
- How many mythic chests G8 pays. The wiki's own figures disagree: one or two.
- How often Ragnarök and Clash of Kingdoms come round inside the kingdom: every five days in the most recent seasons, but other sources say two or six.
- The Accelerated Start's building level. Level 15 in Season 6 and the Season 7 schedule; one Season 5 creator said 20.