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Reference · the Kingdom Map
The monster families
The monster families
90
monsters across 7 families, each with what it is and what beats it.
Filter by
All families
Barbarian (14)
Cursed (14)
Elven (14)
Epic & event (15)
Fortifications (1)
Inferno (15)
Undead (17)
Any type
Melee (29)
Ranged (21)
Mounted (21)
Flying (16)
Any level
Level I (16)
Level II (25)
Level III (15)
Level IV (5)
Level V (10)
Level VI (9)
Level VII (5)
No badge (5)
Barbarian
VI
Barbarian
Melee · Beast
Abomination
Strongest against ranged units (+60%)
Stitched together from whatever the last battle left behind. Barbarian field surgery, and it holds together better than it has any right to.
How to fight it →
II
Barbarian
Ranged
Axe Thrower
Strongest against flying units (+50%)
The barbarian answer to archery: heavier, louder, spinning. Cheap enough to field in bulk, which is exactly how the warbands use them.
How to fight it →
V
Barbarian
Ranged · Giant
Cyclops
Strongest against fortifications (+100%)
One eye, no subtlety, and a boulder with your wall's name on it. The warbands' siege answer, and fortifications are the one thing it truly ruins.
How to fight it →
III
Barbarian
Mounted
Giant Scolopendra
Strongest against ranged units (+75%)
A hundred legs of bad news, and it closes fast. Barbarian cavalry in the loosest sense; there is no horse involved, only appetite.
How to fight it →
II
Barbarian
Ranged
Gnoll Gunner
Strongest against flying units (+75%)
A scavenger with a siege gun and a habit of shooting upward. Whatever the warband looted last, this is who ended up carrying it.
How to fight it →
Barbarian
Melee
Goblin
Strongest against mounted units (+10%)
The cheapest body a warband can throw at you, and it throws plenty. One is a nuisance; in the numbers barbarians field, it is a wall.
How to fight it →
I
Barbarian
Flying
Horror Eye
Strongest against melee units (+75%)
A floating eye that studies your front line, then takes it apart. Nothing about it is reassuring, least of all how patient it is.
How to fight it →
I
Barbarian
Mounted
Lizard Rider
Strongest against ranged units (+80%)
Rides low, hits hard, and reaches your archers first. The warband's quickest way across open ground, and it knows the ground.
How to fight it →
III
Barbarian
Melee
Ogre Shaman
Strongest against mounted units (+60%)
All the bulk of an ogre, with worse ideas. Whatever it is chanting, the horses in front of it stop enjoying the day.
How to fight it →
VII
Barbarian
Melee · Elemental
Sandworm
Strongest against mounted units (+75%)
The desert opens, the desert closes, nothing rides away. The heaviest thing the barbarians field, and it is in no hurry at all.
How to fight it →
II
Barbarian
Melee
Scorpid
Strongest against mounted units (+65%)
Chitin, pincers, and a temperament to match. Cheap for what it does, which is why the warbands keep bringing more of them.
How to fight it →
V
Barbarian
Mounted
Scorpion Rider
Strongest against ranged units (+40%)
Someone looked at a giant scorpion and thought: saddle. It works, which is the least comfortable part of the whole arrangement.
How to fight it →
IV
Barbarian
Flying · Beast
Storm Crow
Strongest against melee units (+55%)
Barbarian air support with a taste for anything on foot. It arrives before the warband does and leaves rather less for them to do.
How to fight it →
I
Barbarian
Mounted
Wolf Rider
Strongest against ranged units (+60%)
The warband's outriders: fast, mean, and hard on siege lines. Usually the first thing you see, and rarely the last.
How to fight it →
Cursed
V
Cursed
Mounted
Bull Rider
Strongest against ranged units (+55%)
Half a ton of momentum with someone steering, mostly. Once it is pointed at your bow line, the steering stops being relevant.
How to fight it →
II
Cursed
Melee
Ch'ak
Strongest against mounted units (+65%)
A name you only hear from the people who got away. Cursed, heavy, and entirely unhurried about closing the distance.
How to fight it →
VI
Cursed
Melee · Elemental
Cursed Dendroid
Strongest against ranged units (+65%)
A tree that stopped waiting for the axe. Elemental and enormous, and arrows do very little to something made of wood and spite.
How to fight it →
VII
Cursed
Flying · Dragon
Cursed Dragon
Strongest against giants and mounted units (+50%)
The family's crown: rotten, winged, and still very much a dragon. Everything a dragon is, minus the parts that could be reasoned with.
How to fight it →
III
Cursed
Mounted
Death Rider
Strongest against ranged units (+50%)
Runs down bow lines for a living, and enjoys the commute. Cursed cavalry, and the curse turns out to be mostly yours.
How to fight it →
V
Cursed
Melee · Giant
Giant Zombie
Strongest against mounted units (+70%)
Slow, enormous, and entirely unbothered by your cavalry. It gets there eventually, and eventually is usually enough.
How to fight it →
I
Cursed
Ranged
Hubi
Strongest against flying units (+70%)
A cursed marksman with a standing grudge against anything airborne. Keep your fliers at home, or don't, and find out how that goes.
How to fight it →
I
Cursed
Mounted
Huracan
Strongest against ranged units (+75%)
Comes through the line like weather, which is rather the point. Cursed cavalry with the momentum of something that does not stop.
How to fight it →
II
Cursed
Mounted
Jaguar Rider
Strongest against ranged units (+30%)
Jungle cavalry: quick to the flank, quicker to your bowmen. Cheap enough that losing a few of them changes nothing.
How to fight it →
Cursed
Melee
Skeleton
Strongest against mounted units (+15%)
The cheapest thing a curse can animate, and there are always more. It is never the skeleton that beats you, it is the count.
How to fight it →
IV
Cursed
Flying · Beast
Vampire
Strongest against melee units (+60%)
Aristocracy of the night; hits above its size and heals as it harms. Airborne, too, so your front rank never gets a say in the matter.
How to fight it →
II
Cursed
Melee · Beast
Werewolf
Strongest against mounted units (+45%)
Fast, frenzied, and worse under a full moon (probably). It closes the gap before your archers have finished their first volley.
How to fight it →
I
Cursed
Ranged
Witch Doctor
Strongest against melee units (+25%)
Masks, feathers, and hexes that make your best stack miss. Cheap, fragile, and always standing behind something that isn't.
How to fight it →
II
Cursed
Flying
Wyvern
Strongest against melee units (+75%)
Drops onto your infantry from somewhere they were not looking. Cursed, winged, and entirely uninterested in your front rank.
How to fight it →
Elven
V
Elven
Melee · Beast
Bear
Strongest against mounted units (+70%)
The forest's blunt instrument, and it does not miss cavalry. Elven in allegiance only; nothing else about it is delicate.
How to fight it →
III
Elven
Mounted
Centaur
Strongest against ranged units (+50%)
Horse speed, archer reach—the map's original combined arms. Elven squads put them exactly where your flank should have been.
How to fight it →
II
Elven
Ranged
Druid
Strongest against melee units (+25%)
The forest fights back, and this is who it sends. Quiet until the volley lands, and then not quiet at all.
How to fight it →
I
Elven
Ranged
Dryad
Strongest against flying units (+75%)
A walking grove with opinions about your logging industry. It roots at range and makes the sky a bad place to be.
How to fight it →
Elven
Melee
Dwarf
Strongest against mounted units (+10%)
Short, armored, and deeply unimpressed by your army. The cheapest thing the elves field, and the last thing to fall over.
How to fight it →
I
Elven
Ranged
Elven Archer
Strongest against melee units (+35%)
The finest bows on the map, unfortunately pointed at you. Thin on health, so the whole problem is reaching them at all.
How to fight it →
VI
Elven
Melee · Elemental
Ent
Strongest against ranged units (+55%)
Older than the kingdom, and it remembers who cut what. Elemental, enormous, and it takes a very long time to fall over.
How to fight it →
VII
Elven
Flying · Dragon
Life Dragon
Strongest against mounted units (+60%)
The apex of the elven family—level-37 squads field thousands of dryads behind a wall of these. By the time you see one, the squad has already decided how the fight goes.
How to fight it →
I
Elven
Melee
Owlbear
Strongest against mounted units (+65%)
Two apex predators, one bad idea, no natural enemies. The elves did not make it, they simply stopped arguing with it.
How to fight it →
IV
Elven
Flying
Pegasus Rider
Strongest against melee units (+60%)
Cavalry that ignores your front line entirely. Wings mean the screen you built is scenery, and the bow line behind it is not.
How to fight it →
II
Elven
Flying
Peryton
Strongest against melee units (+70%)
Antlers at altitude, elegant right up until it lands on you. Elven fliers that treat your front line as scenery.
How to fight it →
III
Elven
Ranged
Triffid
Strongest against flying units (+85%)
A plant that learned range. Nothing flies over this, and the elves plant them precisely where the sky matters.
How to fight it →
V
Elven
Mounted
Unicorn Rider
Strongest against ranged units (+65%)
Prettier than the Dark Rider, no less lethal. Elven cavalry that goes through a bow line rather than around it.
How to fight it →
II
Elven
Mounted
Warden
Strongest against ranged units (+70%)
The elves' answer to a bow line: get there first. Mounted, disciplined, and it does not stop to admire the forest.
How to fight it →
Epic & event
II
Epic & event
Ranged · Ancient
Ancient Arbalester
Strongest against flying units (+50%)
An old machine still doing its one job, and doing it upward. Nobody wound it up; it simply never stopped.
How to fight it →
II
Epic & event
Mounted · Swarm
Caterpillar Cavalry
Strongest against ranged units (+50%)
Cavalry in the technical sense. There are a great many of them, and that is the entire strategy.
How to fight it →
III
Epic & event
Flying · Fenrir squad
Dark Elf
Strongest against melee units (+80%)
Fenrir's outrider, and the reason your infantry keeps thinning. It arrives with the squad and leaves before you have answered.
How to fight it →
II
Epic & event
Ranged · Fenrir squad
Draug Mage
Strongest against flying units (+50%)
Fenrir's caster, keeping the sky clear the hard way. Fragile on its own, which is why it never is on its own.
How to fight it →
II
Epic & event
Flying · Swarm
Elusive Wasp
Strongest against melee units (+50%)
Small, quick, and never once alone. A single one is a nuisance; the swarm is the event.
How to fight it →
VI
Epic & event
Melee · Fenrir squad
Fenrir
Strongest against mounted units (+45%)
The wolf the whole squad is named for, and it eats cavalry. Everything else in the squad is there to keep it fed.
How to fight it →
III
Epic & event
Melee · Ancient
Golden Guardian
Strongest against mounted units (+45%)
An ancient statue that took its orders rather literally. Still standing where it was put, still objecting to visitors.
How to fight it →
VI
Epic & event
Melee · Jörmungandr squad
Jörmungandr
Strongest against mounted units (+45%)
The serpent that lends its name to the entire event squad. Enormous, patient, and it has been waiting longer than the kingdom has existed.
How to fight it →
II
Epic & event
Melee · Swarm
Malicious Mantis
Strongest against mounted units (+50%)
Patient, and then very suddenly not. The swarm's ambusher, and it picks the moment rather than the target.
How to fight it →
II
Epic & event
Flying · Ancient
Mechanical Griffin
Strongest against melee units (+80%)
Ancient clockwork with a grudge against anything on foot. Whoever built it did not think to build an off switch.
How to fight it →
III
Epic & event
Ranged · Swarm
Merciless Arachne
Strongest against flying units (+50%)
Spins, waits, and shoots down whatever makes it airborne. The swarm's long reach, and it has all the time it needs.
How to fight it →
I
Epic & event
Runic
Mighty Runic Guardian
The same stone sentry, with rather more of whatever that is. It guards the citadel and nothing else, which turns out to be plenty.
How to fight it →
I
Epic & event
Runic
Runic Guardian
A carved sentry that only wakes for the citadel. No bonuses and no ambitions, just a very literal reading of the job.
How to fight it →
II
Epic & event
Mounted · Ancient
Tiger Rider
Strongest against ranged units (+60%)
Ancient cavalry that goes straight for the bow line. Older than the war it keeps turning up to fight in.
How to fight it →
VI
Epic & event
Mounted · Fenrir squad
Valkyrie
Strongest against ranged units (+60%)
Fenrir's rider, choosing who leaves the field. Mounted, quick, and the decision is not yours to make.
How to fight it →
Fortifications
V
Fortifications
Engineer corps
Citadel Walls
Strongest against melee, mounted and ranged units (+100%)
Not a monster, but the thing standing between you and one. It answers everything at full strength, so bring the Engineer Corps or bring nothing.
How to fight it →
Inferno
VI
Inferno
Melee · Giant
Archdemon
Strongest against mounted units (+60%)
The Inferno's command rank, and it towers. A giant that gives orders, which is the worst combination on offer.
How to fight it →
IV
Inferno
Melee · Beast
Cerberus
Strongest against ranged units (+65%)
Three heads, one appetite. The kennel-master of the Inferno, and it punishes anyone who thought range would be enough.
How to fight it →
II
Inferno
Mounted
Crab Rider
Strongest against ranged units (+75%)
Armour on legs, ridden by something worse. Slow to admire, and quick enough at the moment it matters.
How to fight it →
II
Inferno
Melee
Demonic Salamander
Strongest against mounted units (+65%)
Low, fast, and it goes for the horses. Nothing in the Inferno is subtle, and this is not the exception.
How to fight it →
Inferno
Melee
Fiend
Strongest against mounted units (+15%)
Small, cruel, and never alone—the Inferno's chaff. Worth nothing on its own, which is why you never meet one.
How to fight it →
III
Inferno
Flying
Fiery Horror
Strongest against melee units (+80%)
Comes in over your shield wall and simply stays there. Whatever you built the front rank for, it was not this.
How to fight it →
III
Inferno
Melee · Epic monster
Fire Hydra
Strongest against mounted units (+75%)
Take one head off and reconsider the whole plan. An event monster, and the event is largely you rethinking things.
How to fight it →
VII
Inferno
Ranged · Elemental
Fire Lord
Strongest against melee units (+80%)
The Inferno at full height, throwing the furnace at you. Elemental, ranged, and the leadership cost tells you the rest.
How to fight it →
III
Inferno
Mounted
Firehorse Rider
Strongest against ranged units (+50%)
A cavalry charge that arrives already burning. Demonic cavalry, and the horse is the less alarming half of it.
How to fight it →
V
Inferno
Mounted
Fireworm Rider
Strongest against ranged units (+55%)
Rides something that should never have had a saddle. The Inferno's answer to open ground, and a poor one for anybody crossing it.
How to fight it →
II
Inferno
Melee
Horned Demon
Strongest against mounted units (+40%)
The Inferno's officer class, trident and all. Sturdier than the fiends it drives forward, and thoroughly aware of it.
How to fight it →
V
Inferno
Flying · Elemental
Ifrit
Strongest against melee units (+70%)
Smoke with intentions, and it hates a melee line. Elemental and airborne, so the screen you built never gets to do its job.
How to fight it →
I
Inferno
Ranged
Magog
Strongest against melee units (+30%)
A wall of muscle that fights at range—and punishes anything that closes. It looks like a brute and fights like an archer, and that confusion costs armies.
How to fight it →
III
Inferno
Ranged
Overseer
Strongest against melee units (+70%)
Stands back, points, and lets the ranks in front do the dying. Ranged, demonic, and entirely comfortable with the arrangement.
How to fight it →
I
Inferno
Ranged
Volcanic Golem
Strongest against flying units (+60%)
Cooling rock with the fire still in it, and it shoots. Slow and enormous, and the ranged part catches most people out.
How to fight it →
Undead
I
Undead
Ranged
Banshee
Strongest against melee units (+45%)
The scream is the weapon, and the melee line takes it worst. Cheap, fragile, and it never has to come near you.
How to fight it →
VI
Undead
Melee
Bone Golem
Strongest against dragons (+40%)
Assembled from a field's worth of casualties, and twice as hard as it looks. Now and then it hits twice, which is rarely convenient.
How to fight it →
IV
Undead
Mounted
Dark Rider
Strongest against ranged units (+50%)
A skeletal knight on a tireless dead horse—the cavalry of the grave. It rides for the bow line and does not tire on the way.
How to fight it →
VI
Undead
Mounted
Death Chariot
Strongest against ranged units (+60%)
Wheels, blades, and a driver long past caring. Undead cavalry that goes through a bow line rather than around it.
How to fight it →
II
Undead
Mounted
Deathhound Rider
Strongest against ranged units (+40%)
Runs down archers on something that used to be a hound. Neither half of it is alive, and neither half slows down.
How to fight it →
III
Undead
Flying · Epic monster
Demon
Strongest against melee units (+80%)
Undead in the ledger, demonic in every other respect. An event monster that arrives by air and settles the argument early.
How to fight it →
II
Undead
Ranged
Eternal Cannoneer
Strongest against flying units (+65%)
Still crewing the gun, long after the crew should have stopped. It reloads. It always reloads.
How to fight it →
V
Undead
Flying · Beast
Gargoyle
Strongest against mounted units (+70%)
Comes off the wall the moment the wall stops being interesting. A winged beast with a very long memory for cavalry.
How to fight it →
Undead
Melee · Beast
Ghoul
Strongest against mounted units (+10%)
The undead's first wave, and there is always another. Cheap, quick, and entirely expendable, mostly to its own side.
How to fight it →
III
Undead
Melee
Headsman
Strongest against mounted units (+45%)
Brought the block along, in case you were wondering. Undead infantry with one job and exactly the tools for it.
How to fight it →
II
Undead
Ranged
Necromancer
Strongest against melee units (+50%)
The robed will behind every undead squad, raising more of what you just killed. Leave it standing and you fight the same battle twice.
How to fight it →
II
Undead
Ranged · Epic monster
Necromancer
Strongest against flying units (+50%)
The same robe and the same trick, now running an event squad. Kill it early or fight everything it raises a second time.
How to fight it →
VII
Undead
Ranged · Giant
Overlord
Strongest against melee units (+60%)
A giant with a bow line's discipline and a grudge to match. Ranged and undead, and it out-ranges most things that could reach it.
How to fight it →
II
Undead
Mounted
Rat Rider
Strongest against ranged units (+65%)
Rides the swarm rather than fighting through it. Undead cavalry, and the mount is the half worth worrying about.
How to fight it →
I
Undead
Melee
Revenant Skirmisher
Strongest against mounted units (+70%)
Died once, came back with a spear and a grievance. Undead infantry that specifically remembers what cavalry did.
How to fight it →
III
Undead
Melee
Ship Golem
Strongest against mounted units (+75%)
A wreck that walked out of the harbour and kept going. Enormous, undead, and it has no further use for the sea.
How to fight it →
I
Undead
Flying
Vampire Lord
Strongest against melee units (+70%)
The aristocracy, airborne, and finished being polite. Everything the vampire is, with the pretence finally dropped.
How to fight it →
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